How To Guide: 3D Printing with VR Art Using Oculus Quest 2
Day 1: Introduction to VR Art and 3D Modeling
Objective: Introduce students to the basics of VR art creation and 3D modeling using Tinkercad and a VR art application compatible with Oculus Quest 2, such as Tilt Brush.
Instructions:
- Welcome and Introduction:
- Begin with a brief introduction to VR art and its applications.
- Explain the tools and software that will be used during the session, specifically Tinkercad for modeling and Tilt Brush for VR art creation.
- Getting Started with Tinkercad:
- Guide students to Tinkercad.
- Help them sign up or log in using their school credentials.
- Provide an overview of the Tinkercad interface, including the toolbar, workspace, and basic functions.
- Introduction to Tilt Brush:
- Explain the concept of creating art in a VR environment using Tilt Brush on Oculus Quest 2.
- Demonstrate how to use Tilt Brush, highlighting basic features and tools.
- Hands-on Session:
- Allow students to explore VR art creation with Tilt Brush and basic 3D modeling with Tinkercad.
- Encourage them to create simple designs that can be later printed.
Day 2: Advanced VR Art Techniques
Objective: Teach students advanced techniques in VR art creation, incorporating the skills learned on Day 1.
Instructions:
- Advanced VR Art Techniques:
- Demonstrate more complex VR art techniques in Tilt Brush, such as layering, texturing, and using different brushes.
- Guide students through exercises to practice these techniques.
- Integration with 3D Modeling:
- Show how VR art creations can be exported from Tilt Brush and integrated into Tinkercad for further modeling.
- Encourage students to enhance their VR art with additional 3D elements.
Day 3: Preparing VR Art for 3D Printing
Objective: Teach students how to prepare their VR art creations for 3D printing.
Instructions:
- Exporting VR Art:
- Guide students on how to export their VR art creations from Tilt Brush in a format suitable for 3D printing (e.g., OBJ files).
- Uploading to Tinkercad:
- Show students how to upload their VR art files to Tinkercad.
- Assist them in refining their models to ensure they are suitable for printing.
Day 4: Printing VR Art Creations
Objective: Guide students through the process of printing their VR art designs using the 3D printer.
Instructions:
- Uploading Models to Polar3D:
- Open your web browser and go to Polar3D.
- Click on the “Sign in with Google” option.
- Enter the following credentials:
- Email: [email protected]
- Password: codercreek
- Upload and Slice the Model:
- Navigate to the “Objects” section on Polar3D.
- Click on the “Upload” button and select your VR art file.
- Once uploaded, load the object to the build plate.
- Use Polar3D’s slicing tool to prepare your model for printing. Adjust settings as needed (e.g., layer height, infill density, print speed).
- Printing the VR Art:
- Press the “Export” button to finalize your model for printing.
- Review the preview of the 3D printer on the middle of the page.
- Click the “Start” button to begin the printing process.
- Printer Setup and Safety:
- Ensure that the 3D printer is properly set up and calibrated before starting the print job.
- Always follow safety guidelines when operating the printer.
- Monitoring the Print:
- Supervise the printing process and assist students in monitoring their prints.
- Address any issues that may arise during printing, such as filament jams or print errors.
Day 5: Post-Processing and Decoration
Objective: Teach students how to finish and decorate their printed VR art creations.
Instructions:
- Post-Processing:
- Guide students through the process of removing their prints from the build plate.
- Demonstrate how to clean up any rough edges or imperfections using sandpaper or other tools.
- Decoration:
- Provide materials for decorating the prints, such as paint, markers, and stickers.
- Encourage students to personalize their VR art prints with their own creative touches.
- Final Review:
- Review each student’s finished VR art print and provide feedback.
- Discuss what they have learned throughout the week and how they can apply these skills to future projects.